1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148
use crate::{GeoNum, MultiPolygon, Polygon};
use crate::algorithm::winding_order::{Winding, WindingOrder};
pub trait Orient {
/// Orients a Polygon's exterior and interior rings according to convention
///
/// By default, the exterior ring of a Polygon is oriented counter-clockwise, and any interior
/// rings are oriented clockwise.
///
/// # Examples
///
/// ```
/// use geo::orient::{Direction, Orient};
/// use geo::polygon;
///
/// // a diamond shape
/// let polygon = polygon![
/// // exterior oriented clockwise
/// exterior: [
/// (x: 1.0, y: 0.0),
/// (x: 0.0, y: 1.0),
/// (x: 1.0, y: 2.0),
/// (x: 2.0, y: 1.0),
/// (x: 1.0, y: 0.0),
/// ],
/// // interior oriented counter-clockwise
/// interiors: [
/// [
/// (x: 1.0, y: 0.5),
/// (x: 1.5, y: 1.0),
/// (x: 1.0, y: 1.5),
/// (x: 0.5, y: 1.0),
/// (x: 1.0, y: 0.5),
/// ],
/// ],
/// ];
///
/// let oriented = polygon.orient(Direction::Default);
///
/// // a diamond shape
/// let expected = polygon![
/// // exterior oriented counter-clockwise
/// exterior: [
/// (x: 1.0, y: 0.0),
/// (x: 2.0, y: 1.0),
/// (x: 1.0, y: 2.0),
/// (x: 0.0, y: 1.0),
/// (x: 1.0, y: 0.0),
/// ],
/// // interior oriented clockwise
/// interiors: [
/// [
/// (x: 1.0, y: 0.5),
/// (x: 0.5, y: 1.0),
/// (x: 1.0, y: 1.5),
/// (x: 1.5, y: 1.0),
/// (x: 1.0, y: 0.5),
/// ],
/// ],
/// ];
///
/// assert_eq!(expected, oriented);
/// ```
fn orient(&self, orientation: Direction) -> Self;
}
impl<T> Orient for Polygon<T>
where
T: GeoNum,
{
fn orient(&self, direction: Direction) -> Polygon<T> {
orient(self, direction)
}
}
impl<T> Orient for MultiPolygon<T>
where
T: GeoNum,
{
fn orient(&self, direction: Direction) -> MultiPolygon<T> {
MultiPolygon(self.iter().map(|poly| poly.orient(direction)).collect())
}
}
/// By default, a properly-oriented Polygon has its outer ring oriented counter-clockwise,
/// and its inner ring(s) oriented clockwise. Selecting `Reversed` will result in a Polygon
/// with a clockwise-oriented exterior ring, and counter-clockwise interior ring(s)
#[derive(Copy, Clone, Debug)]
pub enum Direction {
/// exterior ring is oriented counter-clockwise, interior rings are oriented clockwise
Default,
/// exterior ring is oriented clockwise, interior rings are oriented counter-clockwise
Reversed,
}
// orient a Polygon according to convention
// by default, the exterior ring will be oriented ccw
// and the interior ring(s) will be oriented clockwise
fn orient<T>(poly: &Polygon<T>, direction: Direction) -> Polygon<T>
where
T: GeoNum,
{
let interiors = poly
.interiors()
.iter()
.map(|l| {
l.clone_to_winding_order(match direction {
Direction::Default => WindingOrder::Clockwise,
Direction::Reversed => WindingOrder::CounterClockwise,
})
})
.collect();
let ext_ring = poly.exterior().clone_to_winding_order(match direction {
Direction::Default => WindingOrder::CounterClockwise,
Direction::Reversed => WindingOrder::Clockwise,
});
Polygon::new(ext_ring, interiors)
}
#[cfg(test)]
mod test {
use super::*;
use crate::{LineString, Polygon};
#[test]
fn test_polygon_orientation() {
// a diamond shape, oriented clockwise outside
let points_ext = vec![(1.0, 0.0), (0.0, 1.0), (1.0, 2.0), (2.0, 1.0), (1.0, 0.0)];
// counter-clockwise interior
let points_int = vec![(1.0, 0.5), (1.5, 1.0), (1.0, 1.5), (0.5, 1.0), (1.0, 0.5)];
let poly1 = Polygon::new(
LineString::from(points_ext),
vec![LineString::from(points_int)],
);
// a diamond shape, oriented counter-clockwise outside,
let oriented_ext = vec![(1.0, 0.0), (2.0, 1.0), (1.0, 2.0), (0.0, 1.0), (1.0, 0.0)];
let oriented_ext_ls = LineString::from(oriented_ext);
// clockwise interior
let oriented_int_raw = vec![(1.0, 0.5), (0.5, 1.0), (1.0, 1.5), (1.5, 1.0), (1.0, 0.5)];
let oriented_int_ls = LineString::from(oriented_int_raw);
// build corrected Polygon
let oriented = orient(&poly1, Direction::Default);
assert_eq!(oriented.exterior().0, oriented_ext_ls.0);
assert_eq!(oriented.interiors()[0].0, oriented_int_ls.0);
}
}