Trait geo::algorithm::convex_hull::ConvexHull [−][src]
pub trait ConvexHull {
type Scalar: GeoNum;
fn convex_hull(&self) -> Polygon<Self::Scalar>;
}
Expand description
Returns the convex hull of a Polygon. The hull is always oriented counter-clockwise.
This implementation uses the QuickHull algorithm, based on Barber, C. Bradford; Dobkin, David P.; Huhdanpaa, Hannu (1 December 1996) Original paper here: http://www.cs.princeton.edu/~dpd/Papers/BarberDobkinHuhdanpaa.pdf
Examples
use geo::{line_string, polygon};
use geo::algorithm::convex_hull::ConvexHull;
// an L shape
let poly = polygon![
(x: 0.0, y: 0.0),
(x: 4.0, y: 0.0),
(x: 4.0, y: 1.0),
(x: 1.0, y: 1.0),
(x: 1.0, y: 4.0),
(x: 0.0, y: 4.0),
(x: 0.0, y: 0.0),
];
// The correct convex hull coordinates
let correct_hull = line_string![
(x: 4.0, y: 0.0),
(x: 4.0, y: 1.0),
(x: 1.0, y: 4.0),
(x: 0.0, y: 4.0),
(x: 0.0, y: 0.0),
(x: 4.0, y: 0.0),
];
let res = poly.convex_hull();
assert_eq!(res.exterior(), &correct_hull);